In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
I'm no fortune teller, but I can already pretty much guarantee a few of the features you'll find in The Elder Scrolls 6.
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without bugs.
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to.
Sony is also doing very well in terms of accessories. The Midnight Black DualSense controller is August's top accessory, and ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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Starfield’s Shattered Space DLC was meant to usher in a new era for Bethesda’s divisive space game Starfield, rekindling ...
Beyond this though, Emil Pagliarulo says that he feels great about Starfield's future, both in terms of official content that ...
It's been a long while since the modding team behind Fallout: Nuevo México had anything to show off, but the New Vegas mod ...
When asked what Bethesda has learned from developing Starfield, studio design director Emil Pagliarulo said that fans "fans ...