In a recent interview, the Skyrim lead developer explained how and why Bethesda games are released in unpolished states.
I'm no fortune teller, but I can already pretty much guarantee a few of the features you'll find in The Elder Scrolls 6.
The Halo series is officially moving on from Slipspace in favor of Unreal Engine, which may indicate a shift among ...
Bethesda's first major Starfield expansion isn’t an answer to fans' most heated feedback, but it proves the studio is ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Skyrim lead designer and Starfield systems designer Bruce Nesmith explains why it was impossible to release Starfield without bugs.
A Starfield player online notices a funny oversight in Bethesda's RPG, which becomes impossible to unsee after it was noticed ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to.
Sony is also doing very well in terms of accessories. The Midnight Black DualSense controller is August's top accessory, and ...
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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Starfield’s Shattered Space DLC was meant to usher in a new era for Bethesda’s divisive space game Starfield, rekindling ...